A guide to the terms, creatures, and concepts of Legends of Hastinapur.
54 terms found
Fire element prefix — used in fire-based Bijas, spells, and equipment.
Divine nectar said to grant immortality — the most potent restorative consumable.
The game world — the ancient land of the Mahabharata where all gameplay takes place.
Player-owned housing that can be customised with rooms, furniture, and gardens.
Divine projectile weapons fired from Greatbows, powered by Bija ammunition.
Powerful demonic beings — a classification of hostile NPCs found in dangerous areas.
The healing and herbalism skill — players use Indian herbs and ingredients to brew potions and restorative items.
Elemental seed-syllables used as ammunition for Astras, created through Tapasya meditation.
Moon element — a catalytic prefix used in lunar Bijas and restorative spells.
A clan-wide ritual sacrifice system where members contribute resources for shared buffs and rewards.
The rock-paper-scissors system: Melee beats Ranged, Ranged beats Magic, Magic beats Melee. Modified by Guna alignment.
God-tier metal — the rarest and most powerful crafting material in Aryavarta.
The player-to-player marketplace where goods are traded via limit orders with price-time priority matching (like a stock exchange)
The three fundamental qualities — Sattva (purity), Rajas (passion), Tamas (inertia) — that modify the combat triangle
The capital city and primary hub — central marketplace and main quest starting area.
Tradeable premium item purchased as a digital good, redeemable for 14 days of membership. It has no cash value.
The gleaming city of the Pandavas — a major hub with unique shops and quests.
Water element prefix — used in water-based Bijas and aquatic magic.
Wish-granting trees that serve as fast-travel teleport points across Aryavarta.
Musk resource harvested from rare creatures — used in high-level Ayurveda.
A divine Vishnu gem. Held in your bank it grants Divine Thrift (production skills cost fewer materials). Enchant it to socket the idol or fuse a Kaustubha Amulet. From the store or a rare drop.
Armour. The equipment slot and system for protective gear worn during combat.
A player-owned territory management system — assign workers, collect resources, and upgrade buildings.
Prayer beads (also called Japa Mala) worn as equipment — enhances Tapasya meditation.
A sacred utterance or spell — Mantras power magical abilities and are linked to Bijas.
The in-game UI panel (hotkey M) for selecting and casting Astras and spells.
The underworld realm — source of dangerous creatures encountered in Patala Loka.
The underworld dungeon with 63 waves of Naraka creatures — an endgame combat challenge.
Loyalty ranking from Copper to Gold, earned through consistent play. Higher tiers unlock cosmetic rewards.
Undead spirits — ghostly creatures haunting cursed locations.
Life force — the vital energy representing a player's health, restored through food and potions.
An endgame system allowing maxed players to reset all skills for permanent bonuses and exclusive rewards. Five tiers exist.
Earth element prefix — used in earth-based Bijas and defensive magic.
Achievement points earned by completing quests throughout Aryavarta. Abbreviated QP.
Shape-shifting monsters — mid-to-high level enemies found throughout Aryavarta.
Sage or master — a title given to wise NPCs who serve as teachers and quest givers.
Storm element — a catalytic prefix used in destructive Bijas and offensive spells.
A sacred bead with spiritual properties — used in prayer equipment and Tapasya rituals.
The act of crafting Bijas during Tapasya at a Tirtha altar.
A guild or clan — player-formed groups for cooperative content, Clan Yajna rituals, and social play.
A high-tier metal used in advanced smithing and equipment crafting.
A crystalline quartz resource consumed during Tapasya meditation.
Mid-tier golden metal used in crafting equipment and decorative items.
A legendary Sun gem. Held in your bank it halves Grand Bazaar tax. Enchant it to socket the idol or fuse a Syamantaka Amulet. From the store or a rare drop.
The meditation and spiritual discipline skill — practised at Tirthas to craft Bija ammunition via the Sadhana ritual.
Sacred altars scattered across the world where players perform Tapasya meditation.
The Three Cities — a dangerous PvP zone where players risk losing their items.
Holy basil — a sacred herb used in Ayurveda recipes.
Healer title — NPCs who sell Ayurveda supplies and offer restoration services.
A high-tier metal known for extreme hardness — used in top-level armour.
Air element prefix — used in wind-based Bijas and speed-enhancing magic.
Flying vehicles that function as gliders for aerial traversal between zones.
Nature spirits guarding sacred places — can be friendly or hostile depending on context.
A meditation staff used during Tapasya rituals for increased focus.